Black Ops 3

Nov
6
2015

Responsible for Full body performance animation of the background robots grabbing the soldiers by the neck and throwing them, including enhancements done to make these scenes universal and able to be propagated anywhere throughout the level. Software used : Motion Builder.

Nov
6
2015

Cinematic cut scene I worked on from the Biodomes level in Black Ops 3. Software used: Motion Builder. Responsible for blockout animation, pre-viz animatic creation, motion capture planning, full body performance animation through 1st playable, and camera animation