Cinematic Scenes

Nov
6
2015

Responsible for Full body performance animation of the background robots grabbing the soldiers by the neck and throwing them, including enhancements done to make these scenes universal and able to be propagated anywhere throughout the level. Software used : Motion Builder.

Nov
6
2015

Cinematic cut scene I worked on from the Biodomes level in Black Ops 3. Software used: Motion Builder. Responsible for blockout animation, pre-viz animatic creation, motion capture planning, full body performance animation through 1st playable, and camera animation

Oct
27
2015

Responsible for Full body performance and facial animation of the characters, props, and cameras. Software used: Motion Builder.

Oct
27
2015

Responsible for Full body performance and facial animation of the characters, props, and cameras. Software used: Motion Builder.

Feb
14
2014

Responsible for Full body performance animation, including props and hand-keyed facial animation. Software used: Maya

Feb
14
2014

Cinematic scene where Riley scares Ellie. Responsible for Full body performance animation, including props. Facial animation was hand-keyed.

Feb
14
2014

Responsible for Full body performance and prop animation

Feb
14
2014

Intro for an IGC. Responsible for Full body performance animation, including props. Facial animation was hand-keyed.

Nov
15
2013

Responsible for Full body performance animation and facial animation. Software used : Motion Builder & Maya.

Nov
12
2012

Clip from the end music video that was made to go along with a song Avenged Sevenfold did for the game. I was responsible for the body and facial animation of Harper.