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Gnomon School of Visual Effects | Hollywood, CA | 10/2017 – Present

Instructor – Pass on the art and craft of animation to the next generation of animators by creating a syllabus and lesson plans that engages the students in active learning. Build a solid foundation of fundamental concepts with practical exercises in order to prepare students for the workforce in the CG industry.


Brainzoo Studios | Chatsworth, CA | 08/2017 – Present

Cinematic Animator – Provide the highest quality cinematic animation for an unannounced AAA project.


Yuke’s LA | Culver City, CA | 05/2015 – 07/2017

Cinematic Animator – Full creation of victory scenes for wrestlers including full body/facial animation, props and camera animation. Create scenes and camera cuts based from real wrestling reference video and motion capture data. Worked with a wide variety of characters, props, and constraints. Used custom tools to integrate my animations directly in game.  Shipped Titles: WWE 2K16, WWE 2K17, WWE 2K18


Treyarch | Santa Monica, CA | 08/2014 – 04/2015

Associate Animator – Provide cinematic animation of characters and props for both IGC’s and vignettes. Create 1st and 3rd person cameras for scenes. Work on previz for complex cinematic cut scenes. Plan for and direct motion capture shoots. Implement assets in game, and verify smoothness. Shipped Title: Call of Duty: Black Ops 3


Sony Computer Entertainment America | San Diego, CA | 03/2013 – 07/2014

Cinematic Animator – Created high quality and varied cinematic animation for characters, vehicles, and props for both pre-rendered, and in-game cut-scenes. Edited motion capture data. Engaged in previs development. Shipped Titles: The Order: 1886, Killzone: Shadowfall, The Last of Us: Left Behind


Treyarch | Santa Monica, CA | 08/2011 – 09/2012

Animator Intern – Animated characters, props, cameras, vehicles, and animals for in game cinematics. Responsible for several stages of development from blockout, to first playable, alpha and beta deliverables. Planned for and directed motion capture shoots. Worked with scripters and builders to implement assets in game. Shipped Title: Black Ops II


Gnomon School of Visual Effects |  Hollywood, CA  |  09/2009 – 07/2011

Intern / Lab Monitor – Provided administration support and customer service for prospective students and clients. Organized and lead student volunteers for special events and gallery openings. Monitor and provide assistance to CG students during labs.


Gnomon Studios |  Hollywood, CA  |  10/2009 – 11/2010

Animator – Worked on pre-viz and animation, from blocking to final cut. Collaborated with the team, testing rigs and problem solving. Took direction from Shane Acker and participated in animation workshops. Short Film: +-


Freerange 3D |  Newport Beach, CA  |  02/2010 – 03/2010

Character Animator – Animated CG creatures according to background plates and direction from Terry Cunningham. Movie: El Dorado


Red Eye Studios |  Hoffman Estates, IL  |  02/2008 – 07/2008

Mocap Intern – Run Viacon cameras during motion capture sessions. Track and clean-up data using Viacon Workstation and IQ. Trained on Viacon Blade software. Imported captured data into Motion Builder for further tweaking. Hand keyed on top of data to create a believable performance.


George’s What’s Cooking Restaurant |  Deerfield, IL  |  07/1999 – 12/2008

Manager – Lead a team of 15-20 people and solved problems.


Campus Colors |  Highland Park, IL  |  September 2006

Freelance Designer – Product photography and Photoshop image manipulation, creating web ready product images for online shopping site.



Gnomon School of Visual Effects |  Hollywood, CA |   01/2009 – 09/2010

Professional Studies

DePaul University |  Chicago, IL Graduated  |  06/2006

Master of Science: Computer Graphics and Animation

Kalamazoo College |  Kalamazoo, MI Graduated  |  06/2002

Bachelor of Art: Economics – International Business

Chiang Mai University |  Chiang Mai, Thailand  |  09/2000 – 02/2001

Study Abroad – Sustainable Development



Operating Systems: Windows, Mac, Linux

Programming: C++, Java, MaxScript, MEL, RIB, SL, ActionScript

Software: Maya, Photoshop, ZBrush, Motion Builder, 3DS Max, Blade, Massive, After Effects, Nuke, Shotgun

Professional: Hard worker, team player, problem solver, multitasking pro, adaptable



Women in Animation 2009 – 2010

IGDA 2007 – 2008

ACM SIGGRAPH 2006 – 2007


Project Mexico |   Tijuana, Mexico  |  summers 2004, 1997

Street Children Foundation |  Chiang Mai, Thailand |  February 2001

Mission Trip  |  Denver, CO  |  August 1996



Travel, Movies, Video Games, Philosophy, Skydiving, Comics